A game from the rummy family · with a Caribbean heart

Two decks, four jokers, & a race to shed every card.

Kalooki 40 is a fast, sociable rummy: come out with forty, build sets and runs across the table, redeem jokers, and be first to call it. Learn where it came from — then take a seat.

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A K 10 Q JOKER
The story

A game with a passport

Kalooki — also spelled Kaluki or Kalookie — belongs to the rummy family, the sprawling clan of draw-and-discard games whose roots reach back through Contract Rummy and Gin Rummy to much older ancestors. Its own character, though, is unmistakably its own.

It is best known as a Caribbean game, played across the islands — Jamaica, Trinidad and Tobago among them. Carried from table to table by card-loving families and travellers through the last century, it became a household fixture, and from the Caribbean it spread onward: a mainstay in Britain, and played for generations in South Africa's Jewish community, where the spelling settles on Kaluki. Wherever it landed, the rules bent a little to the room — which is why you'll meet a dozen friendly variations under the same name.

Ours is the Kalooki 40 line of the family: two full decks and four jokers — one hundred and eight cards — dealt thirteen to a hand, with the distinctive rule that gives the game its number.

Caribbean
Its best-known home
108
Cards · 2 decks + 4 jokers
2–5
Players at a table
13
Cards dealt each
The family, an ocean away

Cousins across the water

Rummy travelled far, and one of its deepest roots is in Indonesia — so deep that a plain deck of cards there is simply called kartu remi: literally "rummy cards."

The Indonesian game Remi is the local rummy, played in homes everywhere. And in North Sumatra you'll find Joker Karo — played with two full decks and four jokers, the very same one-hundred-and-eight-card table Kalooki 40 is built on. Different room, same bones.

These games travel in people's hands. The Dutch-Indonesian community — families whose story spans the Netherlands and the former Dutch East Indies — carried Remi and its cousins with them across the world, dealt at kitchen tables from one generation and one friend to the next. That's how a game like this really moves: not from a rulebook, but player to player. This very table learned its Kalooki from a Dutch-Indonesian player — one more stamp on a well-worn passport.

kartu remi
"Rummy cards" in Indonesian
Joker Karo
2 decks + 4 jokers · Sumatra
Remi
Indonesia's own rummy
The name

Why "forty"?

40

Until you've made your opening play, you can only draw from the stock — and you can't lay a single card down until your first melds add up to at least forty points. That threshold is the game's signature and its name. Clear it and the table opens up to you; miss it and you keep drawing, watching, and waiting for your moment. Other tables set the come-out at different numbers, but here it's a clean forty.

How to play

The rules in one sitting

Everything you need to sit down and hold your own. The card room enforces all of it for you.

The goal

Be first to shed every card by melding them onto the table. When you play your last card, that's Kalooki — the round is yours.

Coming out

Your first lay-down must total 40+ points at once. Until then you draw only from the stock — unless the up-card lets you come out this turn.

Sets & runs

A set is three or more of a rank in different suits. A run is three or more in sequence, all one suit. Build them, then extend them by laying off.

Jokers are wild

A joker stands in for any card, but can never outnumber the real cards in a meld. In a run it fills an exact gap; in a set it takes the same-colour partner of the card beside it.

Redeeming a joker

Hold the exact card a table joker represents? Swap it in, take the joker, and replay it that turn — into a new meld or onto another. It never rests in your hand.

The doubles exchange

Before play, a blind trade: give a duplicate you hold to another player and draw one of theirs, sight unseen. It might help — or it might not.

A turn at a glance

How a hand flows

DrawTake the up-card, or draw blind from the stock.
MeldCome out at 40+, lay down sets and runs, or lay off onto the table.
DiscardDrop one card to the pile and pass the turn along.
ScoreWhen someone goes out, the rest count what's left. Reach 500 and you're out — lowest total wins.

Pull up a chair

The felt is waiting. Bots will fill any empty seats, so you can practise solo or gather a table.

Enter the card room →